Kelsidavis-WoWee/include
Kelsi 6516fd777d Optimize collision further: skip when stationary, cache floor height, fix drop bug
- Skip wall collision sweep entirely when player isn't moving (saves all
  collision calls when standing still)
- Reduce max sweep steps from 4 to 2 with 1.0f step size (all paths:
  follow, free-fly, swimming)
- Cache floor height between frames, reuse when position changes <0.5 units
- Fix floor height not updating after walking off tall objects (fountain etc)
  by always smoothing toward detected ground instead of ignoring drops >2 units
- Reduce free-fly ground probes from 5 to 1
- Disable WMO camera collision (raycast + floor probes) for performance
- Add spatial grid to raycastBoundingBoxes for when camera collision is re-enabled
2026-02-07 15:54:33 -08:00
..
audio Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
auth Use auth username for world connection 2026-02-05 18:18:15 -08:00
core Fix compilation errors from single-player removal 2026-02-07 11:26:49 -08:00
game Fix vendor buying, improve character select, parallelize WMO culling, and optimize collision 2026-02-07 15:29:19 -08:00
network Fix online mode creature spawning and packet parsing 2026-02-05 21:55:52 -08:00
pipeline Render M2 glow batches as billboarded light sprites 2026-02-06 08:58:26 -08:00
platform Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder 2026-02-06 16:04:25 -08:00
rendering Optimize collision further: skip when stationary, cache floor height, fix drop bug 2026-02-07 15:54:33 -08:00
ui Fix vendor buying, improve character select, parallelize WMO culling, and optimize collision 2026-02-07 15:29:19 -08:00