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- Skip wall collision sweep entirely when player isn't moving (saves all collision calls when standing still) - Reduce max sweep steps from 4 to 2 with 1.0f step size (all paths: follow, free-fly, swimming) - Cache floor height between frames, reuse when position changes <0.5 units - Fix floor height not updating after walking off tall objects (fountain etc) by always smoothing toward detected ground instead of ignoring drops >2 units - Reduce free-fly ground probes from 5 to 1 - Disable WMO camera collision (raycast + floor probes) for performance - Add spatial grid to raycastBoundingBoxes for when camera collision is re-enabled |
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