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Procedural round castle tower: solid cylindrical shaft with crenellated battlements ringing the top — alternating raised merlons and gaps. Each merlon is an extruded arc segment sitting on the rim. Pass battlementH=0 for a smooth-topped tower. Defaults: radius=1.5, height=8, battlements=8, battlementH=0.5. Useful for keeps, watchtowers, perimeter walls. Brings the procedural mesh primitive set to 19. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||