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The MOHD header structure was missing the nTextures field at the start, causing all subsequent field reads to be offset by 4 bytes. This corrupted bounding box values and caused floor geometry to be incorrectly culled. |
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|---|---|---|
| .. | ||
| adt_loader.hpp | ||
| asset_manager.hpp | ||
| blp_loader.hpp | ||
| dbc_loader.hpp | ||
| m2_loader.hpp | ||
| mpq_manager.hpp | ||
| terrain_mesh.hpp | ||
| wmo_loader.hpp | ||