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Extend the Lua error UI display to cover all error paths: - OnUpdate frame callbacks (previously only logged) - executeFile loading errors (now also shown as UI error) - executeString /run errors (now also shown as UI error) This ensures addon developers see ALL Lua errors in-game, not just event handler errors from the previous commit. |
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| .. | ||
| addon_manager.cpp | ||
| lua_engine.cpp | ||
| toc_parser.cpp | ||