Kelsidavis-WoWee/include/rendering/minimap.hpp
Kelsi 6690910712 Unify coordinate systems with canonical WoW world coordinates
Centralizes all coordinate conversions in core/coordinates.hpp with
proper canonical WoW coords (+X=North, +Y=West, +Z=Up). Fixes critical
tile calculation bug that was loading wrong surrounding tiles during
terrain streaming, and fixes position sync sending ADT-raw format
instead of canonical coordinates to the server.
2026-02-04 17:37:28 -08:00

61 lines
1.5 KiB
C++

#pragma once
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <chrono>
#include <memory>
namespace wowee {
namespace rendering {
class Shader;
class Camera;
class TerrainRenderer;
class Minimap {
public:
Minimap();
~Minimap();
bool initialize(int size = 200);
void shutdown();
void setTerrainRenderer(TerrainRenderer* tr) { terrainRenderer = tr; }
void render(const Camera& playerCamera, const glm::vec3& centerWorldPos,
int screenWidth, int screenHeight);
void setEnabled(bool enabled) { this->enabled = enabled; }
bool isEnabled() const { return enabled; }
void toggle() { enabled = !enabled; }
void setViewRadius(float radius) { viewRadius = radius; }
private:
void renderTerrainToFBO(const Camera& playerCamera, const glm::vec3& centerWorldPos);
void renderQuad(int screenWidth, int screenHeight);
TerrainRenderer* terrainRenderer = nullptr;
// FBO for offscreen rendering
GLuint fbo = 0;
GLuint fboTexture = 0;
GLuint fboDepth = 0;
// Screen quad
GLuint quadVAO = 0;
GLuint quadVBO = 0;
std::unique_ptr<Shader> quadShader;
int mapSize = 200;
float viewRadius = 500.0f;
bool enabled = false;
float updateIntervalSec = 0.25f;
float updateDistance = 6.0f;
std::chrono::steady_clock::time_point lastUpdateTime = std::chrono::steady_clock::time_point{};
glm::vec3 lastUpdatePos = glm::vec3(0.0f);
bool hasCachedFrame = false;
};
} // namespace rendering
} // namespace wowee