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Extend the locomotion state-change detection to include the WALKING movement flag. Previously a creature that switched from walking to running (or vice versa) while staying in the moving state would keep playing the wrong animation because only the moving/idle transition was tracked. Add creatureWasWalking_ alongside creatureWasSwimming_ and creatureWasFlying_; guard the walking check with isMovingNow to avoid spurious triggers when the flag flips while the creature is idle. Clear and erase the new map at world reset and creature/player despawn. |
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| .. | ||
| application.hpp | ||
| coordinates.hpp | ||
| input.hpp | ||
| logger.hpp | ||
| memory_monitor.hpp | ||
| spawn_presets.hpp | ||
| window.hpp | ||