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- Fix shadow depth image layout transitions by tracking per-frame old/new layouts. - Update receiver shadow projection to Vulkan clip-depth convention. - Test inverted shadow compare op path (GREATER_OR_EQUAL). - Switch shadow compare samplers to NEAREST filtering for broader Vulkan compatibility. - Expand shadow caster coverage by disabling caster cull filtering in WMO/M2/Character shadow pipelines. - Keep light-space matrix path on stable character-centered framing. |
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| .. | ||
| Original Music | ||
| shaders | ||
| sql | ||
| krayonload.png | ||
| krayonsignin.png | ||
| Wowee.ico | ||
| Wowee.png | ||