Kelsidavis-WoWee/src
Kelsi 67e63653a4 Stabilize Vulkan shadow pipeline diagnostics and compatibility path
- Fix shadow depth image layout transitions by tracking per-frame old/new layouts.
- Update receiver shadow projection to Vulkan clip-depth convention.
- Test inverted shadow compare op path (GREATER_OR_EQUAL).
- Switch shadow compare samplers to NEAREST filtering for broader Vulkan compatibility.
- Expand shadow caster coverage by disabling caster cull filtering in WMO/M2/Character shadow pipelines.
- Keep light-space matrix path on stable character-centered framing.
2026-02-22 10:25:33 -08:00
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audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Fix movement/warden packet noise and party kill opcode mapping 2026-02-20 02:19:17 -08:00
core Make frame timing logs opt-in 2026-02-22 07:45:49 -08:00
game Fix minimap arrow orientation and ground-detail foliage transparency 2026-02-22 08:44:16 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Optimize threading and texture fallback stability 2026-02-22 08:12:08 -08:00
rendering Stabilize Vulkan shadow pipeline diagnostics and compatibility path 2026-02-22 10:25:33 -08:00
ui Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
main.cpp Optimize logging overhead and character animation threading 2026-02-22 06:32:49 -08:00