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Many WoW instances (Dire Maul, Blackrock Depths, etc.) are WMO-only maps with no ADT terrain tiles. The editor now handles these: - loadWMOInstance(): reads WDT, detects WDTF_GLOBAL_WMO flag, loads the root WMO path from MWMO chunk, places it as an object with correct position/rotation from MODF chunk - Automatic fallback: when loadADT fails to find tiles, tries WMO-only loading before showing error - Load dialog: "Find Tile" detects WMO-only instances and shows "WMO-only instance — click Load to open" instead of "not found" - Camera positioned near the WMO for immediate editing - Blank terrain floor generated as ground reference |
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||