Kelsidavis-WoWee/include
Kelsi 68bf3d32b0 Wire ambient sound zone detection: setZoneType/setCityType was never called
Add AmbientSoundManager::setZoneId() that maps WoW zone IDs to the
appropriate ZoneType (forest/grasslands/desert/jungle/marsh/beach) or
CityType (Stormwind/Ironforge/Darnassus/Orgrimmar/Undercity/ThunderBluff)
and delegates to setZoneType/setCityType. Call it from the renderer's
zone transition handler so zone ambience (looping sounds, city bells,
etc.) actually activates when the player enters a zone.
2026-03-09 16:24:12 -07:00
..
audio Wire ambient sound zone detection: setZoneType/setCityType was never called 2026-03-09 16:24:12 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
game Upgrade SMSG_PLAY_OBJECT_SOUND/SPELL_IMPACT to 3D positional audio 2026-03-09 16:16:39 -07:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Filter WMO decorative geometry from collision, fix tram portal trigger IDs 2026-03-06 10:37:32 -08:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Remove dead legacy GL Texture class 2026-03-09 16:07:08 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui Add Instance Lockouts window and fix three compiler warnings 2026-03-09 15:52:58 -07:00