mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-07 17:43:51 +00:00
Designer workflow: archetype one 'patrol guard' with stats + faction
+ behavior + equipment dialed in, then stamp it across spawn points
around a town:
for x in 100 110 120 130; do
wowee_editor --clone-creature $Z 0 "Guard $x" $x 200 50
done
Defaults give safe behavior:
- Position offset by (5, 0, 0) yards so the copy doesn't z-fight
the original when no offset is passed.
- Name appended with ' (copy)' if no newName given.
- id reset (auto-assigned by NpcSpawner).
- Patrol path NOT offset — patrol points are world-space waypoints,
not relative to the spawn; cloning that vector unchanged matches
designer intent. Re-author the path on the clone if needed.
Verified: scaffolded zone, added Guard, cloned twice (default
offset, custom name + 3D offset). list-creatures shows 3 spawns
with correctly differentiated positions and names.
|
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||