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Trivial/low-level quests now show gray '!' / '?' markers instead of yellow, matching the in-game distinction between available and trivial quests. Add grayscale parameter to QuestMarkerRenderer::setMarker and the push-constant block; application sets grayscale=1.0 for trivial markers and 0.0 for all others. |
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| auth | ||
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| game | ||
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| ui | ||