Kelsidavis-WoWee/assets
Kelsi 69cf39ba02 Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay
- renderWorld() now calls wmoRenderer, characterRenderer, m2Renderer (+smoke,
  particles) in the correct opaque→transparent order; water moved after all
  opaques; per-subsystem timing active in live path
- Deleted the 310-line #if 0 GL stub block and removed #include <GL/glew.h>
  (last GL reference in renderer.cpp)
- Full-screen overlay pipeline (postprocess.vert + overlay.frag, alpha blend,
  no depth test/write) for underwater tint; lazily initialized, renders a blue
  tint when camera is meaningfully below the water surface; canal vs open-water
  tint colours preserved from original design
- overlay.frag.glsl / overlay.frag.spv added
2026-02-21 22:04:17 -08:00
..
Original Music Fix CharSections.dbc field layout for classic/tbc/turtle expansions 2026-02-17 03:18:01 -08:00
shaders Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay 2026-02-21 22:04:17 -08:00
sql Load single-player NPC spawns from local AzerothCore SQL assets 2026-02-04 23:18:50 -08:00
loading1.jpeg Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
loading2.jpeg Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
startscreen.mp4 Add video settings UI and refresh loading assets 2026-02-05 16:11:00 -08:00
Wowee.ico Add assets 2026-02-11 15:07:43 -08:00
Wowee.png Add assets 2026-02-11 15:07:43 -08:00