Kelsidavis-WoWee/include/ui/ui_services.hpp
Paul 1c0e9dd1df chore(application): extract appearance controller and unify UI flow
- Refactor UI application architecture: extracted appearance controller into ui_services.hpp + implementation updates
- Update UI components and managers to use new service layer:
  - `action_bar_panel`, `auth_screen`, `character_screen`, `chat_panel`, `combat_ui`, `dialog_manager`, `game_screen`, `settings_panel`, `social_panel`, `toast_manager`, `ui_manager`, `window_manager`
- Adjust core application entrypoints:
  - application.cpp
- Update component implementations for new controller flow:
  - action_bar_panel.cpp, `chat_panel.cpp`, `combat_ui.cpp`, `dialog_manager.cpp`, `game_screen.cpp`, `settings_panel.cpp`, `social_panel.cpp`, `toast_manager.cpp`, `window_manager.cpp`

These staged changes implement a major architectural refactor for UI/appearance controller separation
2026-04-01 20:59:17 +03:00

55 lines
1.6 KiB
C++

#pragma once
namespace wowee {
// Forward declarations
namespace core {
class Window;
class EntitySpawner;
class AppearanceComposer;
class WorldLoader;
}
namespace rendering { class Renderer; }
namespace pipeline { class AssetManager; }
namespace game {
class GameHandler;
class ExpansionRegistry;
}
namespace addons { class AddonManager; }
namespace audio { class AudioCoordinator; }
namespace ui {
/**
* UI Services - Dependency injection container for UI components.
*
* Section 3.5: Break the singleton Phase B
*
* Replaces Application::getInstance() calls throughout UI code.
* Application creates this struct and injects it into UIManager,
* which propagates it to GameScreen and all child UI components.
*
* Owned by Application, shared as const pointers (non-owning).
*/
struct UIServices {
core::Window* window = nullptr;
rendering::Renderer* renderer = nullptr;
pipeline::AssetManager* assetManager = nullptr;
game::GameHandler* gameHandler = nullptr;
game::ExpansionRegistry* expansionRegistry = nullptr;
addons::AddonManager* addonManager = nullptr;
audio::AudioCoordinator* audioCoordinator = nullptr;
// Extracted classes (also available individually for Phase A compatibility)
core::EntitySpawner* entitySpawner = nullptr;
core::AppearanceComposer* appearanceComposer = nullptr;
core::WorldLoader* worldLoader = nullptr;
// Helper to check if core services are wired
bool isValid() const {
return window && renderer && assetManager && gameHandler;
}
};
} // namespace ui
} // namespace wowee