mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
- Spawn dark point-sprite insects buzzing around cattails/reeds/kelp/seaweed - Fix firefly M2 particles: exempt from alpha dampening and forced gravity - Make water shoreline/crest foam more irregular with UV warping and bluer tint
104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
#pragma once
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#include <vulkan/vulkan.h>
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#include <vk_mem_alloc.h>
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#include <glm/glm.hpp>
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#include <vector>
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namespace wowee {
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namespace rendering {
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class Camera;
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class CameraController;
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class WaterRenderer;
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class M2Renderer;
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class VkContext;
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class SwimEffects {
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public:
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SwimEffects();
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~SwimEffects();
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bool initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout);
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void shutdown();
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void recreatePipelines();
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void update(const Camera& camera, const CameraController& cc,
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const WaterRenderer& water, float deltaTime);
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void render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet);
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void spawnFootSplash(const glm::vec3& footPos, float waterH);
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void setM2Renderer(M2Renderer* renderer) { m2Renderer = renderer; }
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private:
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struct Particle {
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glm::vec3 position;
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glm::vec3 velocity;
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float lifetime;
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float maxLifetime;
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float size;
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float alpha;
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};
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struct InsectParticle {
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glm::vec3 position;
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glm::vec3 orbitCenter; // vegetation position to orbit around
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float lifetime;
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float maxLifetime;
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float size;
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float alpha;
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float phase; // random phase offset for erratic motion
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float orbitRadius;
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float orbitSpeed;
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float heightOffset; // height above plant
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};
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static constexpr int MAX_RIPPLE_PARTICLES = 200;
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static constexpr int MAX_BUBBLE_PARTICLES = 150;
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static constexpr int MAX_INSECT_PARTICLES = 50;
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std::vector<Particle> ripples;
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std::vector<Particle> bubbles;
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std::vector<InsectParticle> insects;
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// Vulkan objects
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VkContext* vkCtx = nullptr;
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M2Renderer* m2Renderer = nullptr;
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// Ripple pipeline + dynamic buffer
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VkPipeline ripplePipeline = VK_NULL_HANDLE;
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VkPipelineLayout ripplePipelineLayout = VK_NULL_HANDLE;
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::VkBuffer rippleDynamicVB = VK_NULL_HANDLE;
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VmaAllocation rippleDynamicVBAlloc = VK_NULL_HANDLE;
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VmaAllocationInfo rippleDynamicVBAllocInfo{};
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VkDeviceSize rippleDynamicVBSize = 0;
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// Bubble pipeline + dynamic buffer
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VkPipeline bubblePipeline = VK_NULL_HANDLE;
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VkPipelineLayout bubblePipelineLayout = VK_NULL_HANDLE;
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::VkBuffer bubbleDynamicVB = VK_NULL_HANDLE;
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VmaAllocation bubbleDynamicVBAlloc = VK_NULL_HANDLE;
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VmaAllocationInfo bubbleDynamicVBAllocInfo{};
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VkDeviceSize bubbleDynamicVBSize = 0;
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// Insect pipeline + dynamic buffer
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VkPipeline insectPipeline = VK_NULL_HANDLE;
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VkPipelineLayout insectPipelineLayout = VK_NULL_HANDLE;
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::VkBuffer insectDynamicVB = VK_NULL_HANDLE;
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VmaAllocation insectDynamicVBAlloc = VK_NULL_HANDLE;
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VmaAllocationInfo insectDynamicVBAllocInfo{};
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VkDeviceSize insectDynamicVBSize = 0;
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std::vector<float> rippleVertexData;
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std::vector<float> bubbleVertexData;
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std::vector<float> insectVertexData;
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float rippleSpawnAccum = 0.0f;
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float bubbleSpawnAccum = 0.0f;
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float insectSpawnAccum = 0.0f;
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void spawnRipple(const glm::vec3& pos, const glm::vec3& moveDir, float waterH);
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void spawnBubble(const glm::vec3& pos, float waterH);
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void spawnInsect(const glm::vec3& vegPos);
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};
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} // namespace rendering
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} // namespace wowee
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