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Procedural tree: cylindrical trunk (12 segments) + UV-sphere foliage (12 segs × 8 stacks). Foliage centered above the trunk with a slight overlap so the trunk pokes into the bottom of the canopy. Useful for ambient zone decoration, distant tree placeholders, magic-grove props. The 15th procedural primitive — composite of cylinder + sphere with everything in a single batch so it ships as one mesh. Args: <wom-base> [trunkRadius] [trunkHeight] [foliageRadius] Defaults: 0.1 / 2.0 / 0.7 (3.2y total height — small/medium tree). Pairs naturally with --add-texture-to-mesh for the bark+leaf textures, or just one composite texture since this is a single- batch mesh. Verified: defaults produce 143 verts / 216 tris. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||