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Generates <count> random zones in a single pass. Names default to "Zone1, Zone2..."; tile coordinates step outward from (32, 32) in a small raster so the zones don't overlap. Each zone gets a unique sub-seed (seed + n) so its random content differs from its siblings. Args: <count> required (1..100) --prefix S name prefix (default "Zone") --seed N base seed (default 100) --creatures N per zone (default 20) --objects N per zone (default 10) --items N per zone (default 25) Useful for spinning up a multi-zone playtest project from a single command. Verified: count=3 with prefix Test produces Test1/Test2/ Test3 each with 4 creatures + 2 objects + 5 items, all on separate tile coordinates around (32,32). |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||