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Lets users add a working texture to a project without firing up an external image editor. Useful for prototyping new meshes, filling out a zone before art is final, or generating CI test fixtures. Three spec modes: - "RRGGBB" or "RGB" hex (case-insensitive, optional leading '#') → solid fill - "checker" → 32x32 black/white checkerboard - "grid" → black background with white 1-px grid every 16 Default 256x256, configurable via optional W H positional args (clamped to 1..8192). Writes via stbi_write_png so the output is a standard PNG every WoW open-format pipeline already accepts. First commit in the new "add content" direction (items / textures / meshes) the user requested. Verified: solid hex (ff0000), 3-char hex (8a3), checker, grid all produce valid PNGs of correct sizes; 'notacolor' input fails with exit 1 and a clear error. Brings command count to 194. |
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||