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Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/*
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** $Id: lvm.h,v 2.5.1.1 2007/12/27 13:02:25 roberto Exp $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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#ifndef lvm_h
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#define lvm_h
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#include "ldo.h"
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#include "lobject.h"
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#include "ltm.h"
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#define tostring(L,o) ((ttype(o) == LUA_TSTRING) || (luaV_tostring(L, o)))
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#define tonumber(o,n) (ttype(o) == LUA_TNUMBER || \
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(((o) = luaV_tonumber(o,n)) != NULL))
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#define equalobj(L,o1,o2) \
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(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
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LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
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LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
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LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
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LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
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LUAI_FUNC void luaV_gettable (lua_State *L, const TValue *t, TValue *key,
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StkId val);
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LUAI_FUNC void luaV_settable (lua_State *L, const TValue *t, TValue *key,
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StkId val);
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LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
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LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
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#endif
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