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Moves the Worley/cellular-noise-based texture handlers (--gen-texture-cobble, -marble, -metal, -leather, -sand, -snow, -lava) into their own translation unit. Each handler previously had its own ~33-line copy of the parseHex lambda; all 7 copies are replaced with a single shared parseHex helper at file scope. Older simpler generators (gradient/noise/radial/stripes/dots/ rings/checker/brick/wood/grass/fabric) still live in main.cpp and will be migrated in subsequent batches. main.cpp drops 26,286 → 25,494 lines (-792). Behavior unchanged across all 7 handlers (re-verified). |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||