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ROOT CAUSE of NPC models not rendering: every NPC placement triggered an immediate full clear+rebuild of ALL M2 models. During rapid clicking, this created a destroy-reload cycle where models were cleared faster than they could render — the log showed rebuild firing every ~200ms with models loading OK but being destroyed before the next frame. Fix: debounce rebuilds with a 0.5s timer. Multiple rapid placements reset the timer, so the rebuild only fires once after the user stops clicking. Models stay loaded and visible between placements. Before: click → clear all → reload all → click → clear all → reload... After: click → click → click → (0.5s pause) → single rebuild |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||