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Store structured friend data (online status, level, area, class) that was previously discarded in handleFriendList/handleContactList. New ContactEntry struct lives in game_handler.hpp; getContacts() exposes it. UI: the O-key Social window (formerly guild-only) now has a Friends tab. - Shows online/offline status dot, name, level, and AFK/DND label - Pressing O when not in a guild opens Social directly on the Friends tab - The window title changed from "Guild" to "Social" for accuracy - Non-guild players no longer get a "not in a guild" rejection on O press |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||