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ALL 6 BLIZZARD FORMATS NOW HAVE OPEN REPLACEMENTS. WOB format: binary building file with groups, portals, and doodads. - WOB1 magic header - Groups: vertices (pos+normal+uv+color), indices, texture paths, bounding box, indoor/outdoor flag - Portals: connect groups with polygon boundaries - Doodad placements: reference .wom models with transform WoweeBuildingLoader: load/save/exists for .wob files. Complete format replacement table: - ADT → WOT/WHM (terrain heightmaps + metadata) - WDT → zone.json (map definition) - BLP → PNG (textures) - DBC → JSON (data tables) - M2 → WOM (static models) - WMO → WOB (buildings with groups/portals/doodads) The wowee project now has a complete suite of novel, open file formats for creating and distributing custom WoW content without any dependency on Blizzard proprietary file formats.
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#pragma once
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#include <glm/glm.hpp>
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#include <string>
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#include <vector>
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#include <cstdint>
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namespace wowee {
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namespace pipeline {
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// Wowee Open Building format (.wob) — novel WMO replacement
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// Buildings with multiple groups, portals, and doodad sets
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struct WoweeBuilding {
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struct Vertex {
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glm::vec3 position;
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glm::vec3 normal;
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glm::vec2 texCoord;
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glm::vec4 color; // vertex color/lighting
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};
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struct Group {
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std::string name;
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std::vector<Vertex> vertices;
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std::vector<uint32_t> indices;
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std::vector<std::string> texturePaths;
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glm::vec3 boundMin{0}, boundMax{0};
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bool isOutdoor = false;
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};
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struct Portal {
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int groupA = -1, groupB = -1;
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std::vector<glm::vec3> vertices; // portal polygon
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};
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struct DoodadPlacement {
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std::string modelPath; // .wom path
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glm::vec3 position;
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glm::vec3 rotation;
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float scale = 1.0f;
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};
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std::string name;
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std::vector<Group> groups;
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std::vector<Portal> portals;
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std::vector<DoodadPlacement> doodads;
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float boundRadius = 1.0f;
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bool isValid() const { return !groups.empty(); }
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};
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class WoweeBuildingLoader {
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public:
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static WoweeBuilding load(const std::string& basePath);
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static bool save(const WoweeBuilding& building, const std::string& basePath);
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static bool exists(const std::string& basePath);
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};
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} // namespace pipeline
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} // namespace wowee
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