mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-09 02:23:52 +00:00
Worley-style cellular pattern: each pixel finds its nearest "stone center" in a perturbed grid (3x3 neighborhood search). Pixels with a small gap between closest and second-closest center become mortar boundaries; everything else is the stone face with per-stone tint variation and radial darkening for a 3D rounded-stone look. Defaults: stone=24px, seed=1. Useful for streets, plazas, town squares. Brings the procedural texture pattern set to 16. |
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||