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Add PLAYER_FIELD_HONOR_CURRENCY and PLAYER_FIELD_ARENA_CURRENCY to the update field system for WotLK (indices 1422/1423) and TBC (1505/1506). Parse values from both CREATE_OBJECT and VALUES update paths, and show them in the character Stats tab under a PvP Currency section.
137 lines
4.4 KiB
C++
137 lines
4.4 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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namespace wowee {
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namespace game {
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/**
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* Logical update field identifiers (expansion-agnostic).
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* Wire indices are loaded at runtime from JSON.
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*/
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enum class UF : uint16_t {
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// Object fields
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OBJECT_FIELD_ENTRY,
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OBJECT_FIELD_SCALE_X,
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// Unit fields
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UNIT_FIELD_TARGET_LO,
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UNIT_FIELD_TARGET_HI,
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UNIT_FIELD_BYTES_0,
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UNIT_FIELD_HEALTH,
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UNIT_FIELD_POWER1,
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UNIT_FIELD_MAXHEALTH,
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UNIT_FIELD_MAXPOWER1,
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UNIT_FIELD_LEVEL,
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UNIT_FIELD_FACTIONTEMPLATE,
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UNIT_FIELD_FLAGS,
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UNIT_FIELD_FLAGS_2,
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UNIT_FIELD_DISPLAYID,
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UNIT_FIELD_MOUNTDISPLAYID,
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UNIT_FIELD_AURAS, // Start of aura spell ID array (48 consecutive uint32 slots, classic/vanilla only)
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UNIT_FIELD_AURAFLAGS, // Aura flags packed 4-per-uint32 (12 uint32 slots); 0x01=cancelable,0x02=harmful,0x04=helpful
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UNIT_NPC_FLAGS,
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UNIT_DYNAMIC_FLAGS,
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UNIT_FIELD_RESISTANCES, // Physical armor (index 0 of the resistance array)
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UNIT_FIELD_STAT0, // Strength (effective base, includes items)
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UNIT_FIELD_STAT1, // Agility
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UNIT_FIELD_STAT2, // Stamina
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UNIT_FIELD_STAT3, // Intellect
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UNIT_FIELD_STAT4, // Spirit
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UNIT_END,
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// Unit combat fields (WotLK: PRIVATE+OWNER — only visible for the player character)
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UNIT_FIELD_ATTACK_POWER, // Melee attack power (int32)
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UNIT_FIELD_RANGED_ATTACK_POWER, // Ranged attack power (int32)
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// Player fields
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PLAYER_FLAGS,
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PLAYER_BYTES,
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PLAYER_BYTES_2,
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PLAYER_XP,
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PLAYER_NEXT_LEVEL_XP,
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PLAYER_REST_STATE_EXPERIENCE,
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PLAYER_FIELD_COINAGE,
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PLAYER_QUEST_LOG_START,
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PLAYER_FIELD_INV_SLOT_HEAD,
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PLAYER_FIELD_PACK_SLOT_1,
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PLAYER_FIELD_KEYRING_SLOT_1,
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PLAYER_FIELD_BANK_SLOT_1,
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PLAYER_FIELD_BANKBAG_SLOT_1,
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PLAYER_SKILL_INFO_START,
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PLAYER_EXPLORED_ZONES_START,
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PLAYER_CHOSEN_TITLE, // Active title index (-1 = no title)
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// Player spell power / healing bonus (WotLK: PRIVATE — int32 per school)
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PLAYER_FIELD_MOD_DAMAGE_DONE_POS, // Spell damage bonus (first of 7 schools)
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PLAYER_FIELD_MOD_HEALING_DONE_POS, // Healing bonus
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// Player combat stats (WotLK: PRIVATE — float values)
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PLAYER_BLOCK_PERCENTAGE, // Block chance %
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PLAYER_DODGE_PERCENTAGE, // Dodge chance %
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PLAYER_PARRY_PERCENTAGE, // Parry chance %
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PLAYER_CRIT_PERCENTAGE, // Melee crit chance %
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PLAYER_RANGED_CRIT_PERCENTAGE, // Ranged crit chance %
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PLAYER_SPELL_CRIT_PERCENTAGE1, // Spell crit chance % (first school; 7 consecutive float fields)
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PLAYER_FIELD_COMBAT_RATING_1, // First of 25 int32 combat rating slots (CR_* indices)
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// Player PvP currency (TBC/WotLK only — Classic uses the old weekly honor system)
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PLAYER_FIELD_HONOR_CURRENCY, // Accumulated honor points (uint32)
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PLAYER_FIELD_ARENA_CURRENCY, // Accumulated arena points (uint32)
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// GameObject fields
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GAMEOBJECT_DISPLAYID,
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// Item fields
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ITEM_FIELD_STACK_COUNT,
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ITEM_FIELD_DURABILITY,
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ITEM_FIELD_MAXDURABILITY,
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// Container fields
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CONTAINER_FIELD_NUM_SLOTS,
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CONTAINER_FIELD_SLOT_1,
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COUNT
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};
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/**
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* Maps logical update field names to expansion-specific wire indices.
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* Loaded from JSON (e.g. Data/expansions/wotlk/update_fields.json).
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*/
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class UpdateFieldTable {
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public:
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/** Load from JSON file. Returns true if successful. */
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bool loadFromJson(const std::string& path);
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/** Get the wire index for a logical field. Returns 0xFFFF if unknown. */
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uint16_t index(UF field) const;
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/** Override a wire index at runtime (used for auto-detecting custom field layouts). */
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void setIndex(UF field, uint16_t idx) { fieldMap_[static_cast<uint16_t>(field)] = idx; }
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/** Check if a field is mapped. */
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bool hasField(UF field) const;
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/** Number of mapped fields. */
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size_t size() const { return fieldMap_.size(); }
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private:
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std::unordered_map<uint16_t, uint16_t> fieldMap_; // UF enum → wire index
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};
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/**
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* Global active update field table (set by Application at startup).
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*/
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void setActiveUpdateFieldTable(const UpdateFieldTable* table);
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const UpdateFieldTable* getActiveUpdateFieldTable();
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/** Convenience: get wire index for a logical field. */
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inline uint16_t fieldIndex(UF field) {
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const auto* t = getActiveUpdateFieldTable();
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return t ? t->index(field) : 0xFFFF;
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}
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} // namespace game
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} // namespace wowee
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