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Added slope normal checking to reject surfaces too steep to walk. Prevents character/mount from clipping through steep terrain. Changes: - Added MIN_WALKABLE_NORMAL threshold (0.7 = ~45° max slope) - WMO collision: query surface normal, reject if normalZ < 0.7 - M2 collision: query surface normal, reject if normalZ < 0.7 - Updated M2Renderer::getFloorHeight to output surface normal - M2 already had internal 0.35 check (~70°), new 0.7 is more restrictive Steep slopes now block movement instead of allowing clipping. |
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