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- Parse MCLQ sub-chunks in vanilla ADTs for water rendering (WotLK uses MH2O) - Load TaxiPathNode.dbc for MO_TRANSPORT world-coordinate paths (vanilla boats) - Parse data[] from SMSG_GAMEOBJECT_QUERY_RESPONSE (taxiPathId for transports) - Support vanilla M2 particle emitters (504-byte struct, different from WotLK 476) - Add character preview texture diagnostic logging - Fix disconnect handling on character screen (show error only when no chars) |
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| .. | ||
| adt_loader.hpp | ||
| asset_manager.hpp | ||
| asset_manifest.hpp | ||
| blp_loader.hpp | ||
| dbc_layout.hpp | ||
| dbc_loader.hpp | ||
| hd_pack_manager.hpp | ||
| loose_file_reader.hpp | ||
| m2_loader.hpp | ||
| mpq_manager.hpp | ||
| terrain_mesh.hpp | ||
| wmo_loader.hpp | ||