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Event objects like Fire Festival Fury Trap and Mercutio Post use SpellObject_InvisibleTrap.m2 models which were rendering as white tiles using WHITE1.BLP texture. These are meant to be invisible spell trigger objects that should not obstruct player movement. Changes: - Added isInvisibleTrap flag to M2ModelGPU struct - Detect models with "invisibletrap" in name during loading - Skip rendering invisible trap instances in render loop - Disable all collision checks (floor/wall/occlusion) for invisible traps - Objects remain functional for spell casting but are now invisible |
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