Kelsidavis-WoWee/src
Kelsi 74a514540d Stabilize foliage shadows and smooth motion transitions
- keep shadow projection center fixed while moving to remove per-frame projection churn flicker

- replace delayed post-move catch-up with immediate stop transition and idle smoothing

- rework foliage shadow caster motion to use blended phase-shifted UV samples for continuous position transitions

- reduce high-frequency foliage threshold popping by removing threshold warping path

- sharpen terrain receive filtering with tuned 5-tap PCF weights/offset for more detailed shadows

- raise shadow map resolution to 1536 and keep light-space texel snapping for stable sampling

- set shadows enabled by default and lower global shadow strength from 0.65 to 0.62

- keep foliage animation speed consistent between moving and idle at 80%
2026-02-21 02:23:08 -08:00
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audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Fix movement/warden packet noise and party kill opcode mapping 2026-02-20 02:19:17 -08:00
core Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
game Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
network Hide post-login world hitch behind loading screen 2026-02-20 17:29:09 -08:00
pipeline Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
rendering Stabilize foliage shadows and smooth motion transitions 2026-02-21 02:23:08 -08:00
ui Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
main.cpp Add Windows build support via MSYS2 and fix platform-specific code 2026-02-18 17:38:08 -08:00