Kelsidavis-WoWee/include/ui/character_screen.hpp
Kelsi 751e6fdbde Fix vendor buying, improve character select, parallelize WMO culling, and optimize collision
- Fix CMSG_BUY_ITEM count field from uint8 to uint32 (server silently dropped undersized packets)
- Character select screen: remember last selected character, two-column layout with details panel, double-click to enter world, responsive window sizing
- Fix stale character data between logins by replacing static init flag with per-character GUID tracking
- Parallelize WMO visibility culling across worker threads (same pattern as M2 renderer)
- Optimize WMO collision queries with world-space group bounds early rejection in getFloorHeight, checkWallCollision, isInsideWMO, and raycastBoundingBoxes
- Reduce camera ground samples from 5 to 3 movement-aligned probes
- Add WMO interior lighting, unlit materials, vertex color multiply, and alpha blending support
2026-02-07 15:29:19 -08:00

82 lines
2.1 KiB
C++

#pragma once
#include "game/game_handler.hpp"
#include <imgui.h>
#include <string>
#include <functional>
namespace wowee { namespace ui {
/**
* Character selection screen UI
*
* Displays character list and allows user to select one to play
*/
class CharacterScreen {
public:
CharacterScreen();
/**
* Render the UI
* @param gameHandler Reference to game handler
*/
void render(game::GameHandler& gameHandler);
/**
* Set callback for character selection
* @param callback Function to call when character is selected (receives character GUID)
*/
void setOnCharacterSelected(std::function<void(uint64_t)> callback) {
onCharacterSelected = callback;
}
void setOnCreateCharacter(std::function<void()> cb) { onCreateCharacter = std::move(cb); }
void setOnBack(std::function<void()> cb) { onBack = std::move(cb); }
void setOnDeleteCharacter(std::function<void(uint64_t)> cb) { onDeleteCharacter = std::move(cb); }
/**
* Check if a character has been selected
*/
bool hasSelection() const { return characterSelected; }
/**
* Get selected character GUID
*/
uint64_t getSelectedGuid() const { return selectedCharacterGuid; }
/**
* Update status message
*/
void setStatus(const std::string& message);
private:
// UI state
int selectedCharacterIndex = -1;
bool characterSelected = false;
uint64_t selectedCharacterGuid = 0;
bool restoredLastCharacter = false;
// Status
std::string statusMessage;
// Callbacks
std::function<void(uint64_t)> onCharacterSelected;
std::function<void()> onCreateCharacter;
std::function<void()> onBack;
std::function<void(uint64_t)> onDeleteCharacter;
bool confirmDelete = false;
/**
* Get faction color based on race
*/
ImVec4 getFactionColor(game::Race race) const;
/**
* Persist / restore last selected character GUID
*/
static std::string getConfigDir();
void saveLastCharacter(uint64_t guid);
uint64_t loadLastCharacter();
};
}} // namespace wowee::ui