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- Add mutex to AssetManager::loadTexture/loadDBC/fileExists to prevent StormLib thread-safety races that silently fail texture reads; stop caching texture load failures so transient errors are retried. - Replace /unstuckgy DBC lookup (which used wrong coordinate transform) with hardcoded safe locations per map. - Widen WMO floor raycast from single grid cell to ±1 unit range query to catch bridge/walkway triangles at cell boundaries. - Tighten swept collision hit threshold (0.5 → 0.15) and grid query margin (2.5 → 1.5) to prevent false-positive wall pushes. - Tighten post-wall-push Z snap lower bound (-1.0 → -0.3) to prevent gradual floor sinking. |
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| .. | ||
| adt_loader.cpp | ||
| asset_manager.cpp | ||
| blp_loader.cpp | ||
| dbc_loader.cpp | ||
| m2_loader.cpp | ||
| mpq_manager.cpp | ||
| terrain_mesh.cpp | ||
| wmo_loader.cpp | ||