Kelsidavis-WoWee/src/pipeline
Kelsi b65840a484 Fix M2 texture loading, /unstuckgy, and WMO floor detection
- Add mutex to AssetManager::loadTexture/loadDBC/fileExists to prevent
  StormLib thread-safety races that silently fail texture reads; stop
  caching texture load failures so transient errors are retried.
- Replace /unstuckgy DBC lookup (which used wrong coordinate transform)
  with hardcoded safe locations per map.
- Widen WMO floor raycast from single grid cell to ±1 unit range query
  to catch bridge/walkway triangles at cell boundaries.
- Tighten swept collision hit threshold (0.5 → 0.15) and grid query
  margin (2.5 → 1.5) to prevent false-positive wall pushes.
- Tighten post-wall-push Z snap lower bound (-1.0 → -0.3) to prevent
  gradual floor sinking.
2026-02-08 14:17:04 -08:00
..
adt_loader.cpp Fix heightmap loading detection and widen wall collision radius 2026-02-05 18:01:16 -08:00
asset_manager.cpp Fix M2 texture loading, /unstuckgy, and WMO floor detection 2026-02-08 14:17:04 -08:00
blp_loader.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
dbc_loader.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
m2_loader.cpp Add tiled particle atlas support 2026-02-07 19:20:37 -08:00
mpq_manager.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_mesh.cpp Reduce terrain texture seams 2026-02-07 20:28:50 -08:00
wmo_loader.cpp Add WMO portal culling infrastructure and fix single-player character flow 2026-02-05 15:31:00 -08:00