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Previously SMSG_OPEN_LFG_DUNGEON_FINDER was consumed silently with no UI response. Now it fires an OpenLfgCallback wired to openDungeonFinder() on the GameScreen, so the dungeon finder window opens as the server requests.
648 lines
26 KiB
C++
648 lines
26 KiB
C++
#pragma once
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#include "game/game_handler.hpp"
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#include "game/inventory.hpp"
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// WorldMap is now owned by Renderer, accessed via getWorldMap()
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#include "rendering/character_preview.hpp"
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#include "ui/inventory_screen.hpp"
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#include "ui/quest_log_screen.hpp"
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#include "ui/spellbook_screen.hpp"
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#include "ui/talent_screen.hpp"
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#include "ui/keybinding_manager.hpp"
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#include <vulkan/vulkan.h>
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#include <imgui.h>
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#include <string>
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#include <unordered_map>
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namespace wowee {
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namespace pipeline { class AssetManager; }
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namespace ui {
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/**
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* In-game screen UI
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*
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* Displays player info, entity list, chat, and game controls
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*/
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class GameScreen {
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public:
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GameScreen();
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/**
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* Render the UI
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* @param gameHandler Reference to game handler
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*/
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void render(game::GameHandler& gameHandler);
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/**
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* Check if chat input is active
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*/
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bool isChatInputActive() const { return chatInputActive; }
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void saveSettings();
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void loadSettings();
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private:
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// Chat state
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char chatInputBuffer[512] = "";
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char whisperTargetBuffer[256] = "";
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bool chatInputActive = false;
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int selectedChatType = 0; // 0=SAY, 1=YELL, 2=PARTY, 3=GUILD, 4=WHISPER, ..., 10=CHANNEL
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int lastChatType = 0; // Track chat type changes
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int selectedChannelIdx = 0; // Index into joinedChannels_ when selectedChatType==10
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bool chatInputMoveCursorToEnd = false;
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// Chat sent-message history (Up/Down arrow recall)
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std::vector<std::string> chatSentHistory_;
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int chatHistoryIdx_ = -1; // -1 = not browsing history
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// Tab-completion state for slash commands
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std::string chatTabPrefix_; // prefix captured on first Tab press
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std::vector<std::string> chatTabMatches_; // matching command list
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int chatTabMatchIdx_ = -1; // active match index (-1 = inactive)
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// Mention notification: plays a sound when the player's name appears in chat
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size_t chatMentionSeenCount_ = 0; // how many messages have been scanned for mentions
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// Chat tabs
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int activeChatTab_ = 0;
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struct ChatTab {
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std::string name;
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uint64_t typeMask; // bitmask of ChatType values to show (64-bit: types go up to 84)
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};
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std::vector<ChatTab> chatTabs_;
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std::vector<int> chatTabUnread_; // unread message count per tab (0 = none)
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size_t chatTabSeenCount_ = 0; // how many history messages have been processed
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void initChatTabs();
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bool shouldShowMessage(const game::MessageChatData& msg, int tabIndex) const;
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// UI state
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bool showEntityWindow = false;
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bool showChatWindow = true;
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bool showMinimap_ = true; // M key toggles minimap
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bool showNameplates_ = true; // V key toggles nameplates
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float nameplateScale_ = 1.0f; // Scale multiplier for nameplate bar dimensions
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uint64_t nameplateCtxGuid_ = 0; // GUID of nameplate right-clicked (0 = none)
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ImVec2 nameplateCtxPos_{}; // Screen position of nameplate right-click
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uint32_t lastPlayerHp_ = 0; // Previous frame HP for damage flash detection
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float damageFlashAlpha_ = 0.0f; // Screen edge flash intensity (fades to 0)
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bool damageFlashEnabled_ = true;
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bool lowHealthVignetteEnabled_ = true; // Persistent pulsing red vignette below 20% HP
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float levelUpFlashAlpha_ = 0.0f; // Golden level-up burst effect (fades to 0)
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uint32_t levelUpDisplayLevel_ = 0; // Level shown in level-up text
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// Raid Warning / Boss Emote big-text overlay (center-screen, fades after 5s)
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struct RaidWarnEntry {
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std::string text;
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float age = 0.0f;
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bool isBossEmote = false; // true = amber, false (raid warning) = red+yellow
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static constexpr float LIFETIME = 5.0f;
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};
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std::vector<RaidWarnEntry> raidWarnEntries_;
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bool raidWarnCallbackSet_ = false;
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size_t raidWarnChatSeenCount_ = 0; // index into chat history for unread scan
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// UIErrorsFrame: WoW-style center-bottom error messages (spell fails, out of range, etc.)
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struct UIErrorEntry { std::string text; float age = 0.0f; };
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std::vector<UIErrorEntry> uiErrors_;
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bool uiErrorCallbackSet_ = false;
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static constexpr float kUIErrorLifetime = 2.5f;
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// Reputation change toast: brief colored slide-in below minimap
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struct RepToastEntry { std::string factionName; int32_t delta = 0; int32_t standing = 0; float age = 0.0f; };
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std::vector<RepToastEntry> repToasts_;
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bool repChangeCallbackSet_ = false;
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static constexpr float kRepToastLifetime = 3.5f;
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// Quest completion toast: slide-in when a quest is turned in
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struct QuestCompleteToastEntry { uint32_t questId = 0; std::string title; float age = 0.0f; };
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std::vector<QuestCompleteToastEntry> questCompleteToasts_;
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bool questCompleteCallbackSet_ = false;
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static constexpr float kQuestCompleteToastLifetime = 4.0f;
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// Zone entry toast: brief banner when entering a new zone
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struct ZoneToastEntry { std::string zoneName; float age = 0.0f; };
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std::vector<ZoneToastEntry> zoneToasts_;
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struct AreaTriggerToast { std::string text; float age = 0.0f; };
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std::vector<AreaTriggerToast> areaTriggerToasts_;
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void renderAreaTriggerToasts(float deltaTime, game::GameHandler& gameHandler);
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std::string lastKnownZone_;
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static constexpr float kZoneToastLifetime = 3.0f;
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// Death screen: elapsed time since the death dialog first appeared
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float deathElapsed_ = 0.0f;
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bool deathTimerRunning_ = false;
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// WoW forces release after ~6 minutes; show countdown until then
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static constexpr float kForcedReleaseSec = 360.0f;
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void renderZoneToasts(float deltaTime);
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bool showPlayerInfo = false;
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bool showSocialFrame_ = false; // O key toggles social/friends list
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bool showGuildRoster_ = false;
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bool showRaidFrames_ = true; // F key toggles raid/party frames
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bool showWorldMap_ = false; // W key toggles world map
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std::string selectedGuildMember_;
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bool showGuildNoteEdit_ = false;
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bool editingOfficerNote_ = false;
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char guildNoteEditBuffer_[256] = {0};
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int guildRosterTab_ = 0; // 0=Roster, 1=Guild Info
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char guildMotdEditBuffer_[256] = {0};
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bool showMotdEdit_ = false;
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char petitionNameBuffer_[64] = {0};
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char addRankNameBuffer_[64] = {0};
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bool showAddRankModal_ = false;
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bool refocusChatInput = false;
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bool vendorBagsOpened_ = false; // Track if bags were auto-opened for current vendor session
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bool chatScrolledUp_ = false; // true when user has scrolled above the latest messages
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bool chatForceScrollToBottom_ = false; // set to true to jump to bottom next frame
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bool chatWindowLocked = true;
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ImVec2 chatWindowPos_ = ImVec2(0.0f, 0.0f);
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bool chatWindowPosInit_ = false;
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ImVec2 questTrackerPos_ = ImVec2(-1.0f, -1.0f); // <0 = use default
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bool questTrackerPosInit_ = false;
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bool showEscapeMenu = false;
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bool showEscapeSettingsNotice = false;
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bool showSettingsWindow = false;
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bool settingsInit = false;
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bool pendingFullscreen = false;
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bool pendingVsync = false;
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int pendingResIndex = 0;
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bool pendingShadows = true;
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float pendingShadowDistance = 300.0f;
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bool pendingWaterRefraction = false;
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int pendingMasterVolume = 100;
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int pendingMusicVolume = 30;
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int pendingAmbientVolume = 100;
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int pendingUiVolume = 100;
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int pendingCombatVolume = 100;
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int pendingSpellVolume = 100;
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int pendingMovementVolume = 100;
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int pendingFootstepVolume = 100;
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int pendingNpcVoiceVolume = 100;
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int pendingMountVolume = 100;
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int pendingActivityVolume = 100;
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float pendingMouseSensitivity = 0.2f;
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bool pendingInvertMouse = false;
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bool pendingExtendedZoom = false;
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float pendingFov = 70.0f; // degrees, default matches WoW's ~70° horizontal FOV
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int pendingUiOpacity = 65;
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bool pendingMinimapRotate = false;
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bool pendingMinimapSquare = false;
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bool pendingMinimapNpcDots = false;
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bool pendingShowLatencyMeter = true;
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bool pendingSeparateBags = true;
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bool pendingAutoLoot = false;
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// Keybinding customization
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int pendingRebindAction = -1; // -1 = not rebinding, otherwise action index
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bool awaitingKeyPress = false;
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bool pendingUseOriginalSoundtrack = true;
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bool pendingShowActionBar2 = true; // Show second action bar above main bar
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float pendingActionBarScale = 1.0f; // Multiplier for action bar slot size (0.5–1.5)
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float pendingActionBar2OffsetX = 0.0f; // Horizontal offset from default center position
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float pendingActionBar2OffsetY = 0.0f; // Vertical offset from default (above bar 1)
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bool pendingShowRightBar = false; // Right-edge vertical action bar (bar 3, slots 24-35)
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bool pendingShowLeftBar = false; // Left-edge vertical action bar (bar 4, slots 36-47)
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float pendingRightBarOffsetY = 0.0f; // Vertical offset from screen center
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float pendingLeftBarOffsetY = 0.0f; // Vertical offset from screen center
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int pendingGroundClutterDensity = 100;
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int pendingAntiAliasing = 0; // 0=Off, 1=2x, 2=4x, 3=8x
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bool pendingFXAA = false; // FXAA post-process (combinable with MSAA)
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bool pendingNormalMapping = true; // on by default
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float pendingNormalMapStrength = 0.8f; // 0.0-2.0
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bool pendingPOM = true; // on by default
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int pendingPOMQuality = 1; // 0=Low(16), 1=Medium(32), 2=High(64)
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bool pendingFSR = false;
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int pendingUpscalingMode = 0; // 0=Off, 1=FSR1, 2=FSR3
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int pendingFSRQuality = 3; // 0=UltraQuality, 1=Quality, 2=Balanced, 3=Native(100%)
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float pendingFSRSharpness = 1.6f;
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float pendingFSR2JitterSign = 0.38f;
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float pendingFSR2MotionVecScaleX = 1.0f;
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float pendingFSR2MotionVecScaleY = 1.0f;
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bool pendingAMDFramegen = false;
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bool fsrSettingsApplied_ = false;
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// Graphics quality presets
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enum class GraphicsPreset : int {
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CUSTOM = 0,
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LOW = 1,
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MEDIUM = 2,
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HIGH = 3,
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ULTRA = 4
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};
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GraphicsPreset currentGraphicsPreset = GraphicsPreset::CUSTOM;
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GraphicsPreset pendingGraphicsPreset = GraphicsPreset::CUSTOM;
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// UI element transparency (0.0 = fully transparent, 1.0 = fully opaque)
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float uiOpacity_ = 0.65f;
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bool minimapRotate_ = false;
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bool minimapSquare_ = false;
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bool minimapNpcDots_ = false;
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bool showLatencyMeter_ = true; // Show server latency indicator
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bool minimapSettingsApplied_ = false;
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bool volumeSettingsApplied_ = false; // True once saved volume settings applied to audio managers
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bool msaaSettingsApplied_ = false; // True once saved MSAA setting applied to renderer
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bool fxaaSettingsApplied_ = false; // True once saved FXAA setting applied to renderer
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bool waterRefractionApplied_ = false;
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bool normalMapSettingsApplied_ = false; // True once saved normal map/POM settings applied
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// Mute state: mute bypasses master volume without touching slider values
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bool soundMuted_ = false;
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float preMuteVolume_ = 1.0f; // AudioEngine master volume before muting
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/**
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* Render player info window
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*/
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void renderPlayerInfo(game::GameHandler& gameHandler);
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/**
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* Render entity list window
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*/
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void renderEntityList(game::GameHandler& gameHandler);
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/**
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* Render chat window
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*/
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void renderChatWindow(game::GameHandler& gameHandler);
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/**
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* Send chat message
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*/
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void sendChatMessage(game::GameHandler& gameHandler);
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/**
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* Get chat type name
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*/
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const char* getChatTypeName(game::ChatType type) const;
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/**
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* Get chat type color
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*/
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ImVec4 getChatTypeColor(game::ChatType type) const;
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/**
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* Render player unit frame (top-left)
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*/
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void renderPlayerFrame(game::GameHandler& gameHandler);
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/**
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* Render target frame
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*/
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void renderTargetFrame(game::GameHandler& gameHandler);
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void renderFocusFrame(game::GameHandler& gameHandler);
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/**
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* Render pet frame (below player frame when player has an active pet)
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*/
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void renderPetFrame(game::GameHandler& gameHandler);
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void renderTotemFrame(game::GameHandler& gameHandler);
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/**
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* Process targeting input (Tab, Escape, click)
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*/
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void processTargetInput(game::GameHandler& gameHandler);
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/**
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* Rebuild character geosets from current equipment state
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*/
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void updateCharacterGeosets(game::Inventory& inventory);
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/**
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* Re-composite character skin texture from current equipment
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*/
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void updateCharacterTextures(game::Inventory& inventory);
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// ---- New UI renders ----
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void renderActionBar(game::GameHandler& gameHandler);
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void renderBagBar(game::GameHandler& gameHandler);
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void renderXpBar(game::GameHandler& gameHandler);
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void renderRepBar(game::GameHandler& gameHandler);
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void renderCastBar(game::GameHandler& gameHandler);
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void renderMirrorTimers(game::GameHandler& gameHandler);
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void renderCooldownTracker(game::GameHandler& gameHandler);
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void renderCombatText(game::GameHandler& gameHandler);
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void renderRaidWarningOverlay(game::GameHandler& gameHandler);
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void renderPartyFrames(game::GameHandler& gameHandler);
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void renderBossFrames(game::GameHandler& gameHandler);
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void renderUIErrors(game::GameHandler& gameHandler, float deltaTime);
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void renderRepToasts(float deltaTime);
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void renderQuestCompleteToasts(float deltaTime);
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void renderGroupInvitePopup(game::GameHandler& gameHandler);
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void renderDuelRequestPopup(game::GameHandler& gameHandler);
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void renderDuelCountdown(game::GameHandler& gameHandler);
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void renderLootRollPopup(game::GameHandler& gameHandler);
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void renderTradeRequestPopup(game::GameHandler& gameHandler);
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void renderTradeWindow(game::GameHandler& gameHandler);
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void renderSummonRequestPopup(game::GameHandler& gameHandler);
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void renderSharedQuestPopup(game::GameHandler& gameHandler);
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void renderItemTextWindow(game::GameHandler& gameHandler);
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void renderBuffBar(game::GameHandler& gameHandler);
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void renderSocialFrame(game::GameHandler& gameHandler);
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void renderLootWindow(game::GameHandler& gameHandler);
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void renderGossipWindow(game::GameHandler& gameHandler);
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void renderQuestDetailsWindow(game::GameHandler& gameHandler);
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void renderQuestRequestItemsWindow(game::GameHandler& gameHandler);
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void renderQuestOfferRewardWindow(game::GameHandler& gameHandler);
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void renderVendorWindow(game::GameHandler& gameHandler);
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void renderTrainerWindow(game::GameHandler& gameHandler);
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void renderStableWindow(game::GameHandler& gameHandler);
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void renderTaxiWindow(game::GameHandler& gameHandler);
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void renderDeathScreen(game::GameHandler& gameHandler);
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void renderReclaimCorpseButton(game::GameHandler& gameHandler);
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void renderResurrectDialog(game::GameHandler& gameHandler);
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void renderTalentWipeConfirmDialog(game::GameHandler& gameHandler);
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void renderEscapeMenu();
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void renderSettingsWindow();
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void applyGraphicsPreset(GraphicsPreset preset);
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void updateGraphicsPresetFromCurrentSettings();
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void renderQuestMarkers(game::GameHandler& gameHandler);
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void renderMinimapMarkers(game::GameHandler& gameHandler);
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void renderQuestObjectiveTracker(game::GameHandler& gameHandler);
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void renderGuildRoster(game::GameHandler& gameHandler);
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void renderGuildInvitePopup(game::GameHandler& gameHandler);
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void renderReadyCheckPopup(game::GameHandler& gameHandler);
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void renderBgInvitePopup(game::GameHandler& gameHandler);
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void renderLfgProposalPopup(game::GameHandler& gameHandler);
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void renderChatBubbles(game::GameHandler& gameHandler);
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void renderMailWindow(game::GameHandler& gameHandler);
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void renderMailComposeWindow(game::GameHandler& gameHandler);
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void renderBankWindow(game::GameHandler& gameHandler);
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void renderGuildBankWindow(game::GameHandler& gameHandler);
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void renderAuctionHouseWindow(game::GameHandler& gameHandler);
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void renderDungeonFinderWindow(game::GameHandler& gameHandler);
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void renderObjectiveTracker(game::GameHandler& gameHandler);
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void renderInstanceLockouts(game::GameHandler& gameHandler);
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void renderNameplates(game::GameHandler& gameHandler);
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void renderBattlegroundScore(game::GameHandler& gameHandler);
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void renderDPSMeter(game::GameHandler& gameHandler);
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void renderDurabilityWarning(game::GameHandler& gameHandler);
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/**
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* Inventory screen
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*/
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void renderWorldMap(game::GameHandler& gameHandler);
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InventoryScreen inventoryScreen;
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uint64_t inventoryScreenCharGuid_ = 0; // GUID of character inventory screen was initialized for
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QuestLogScreen questLogScreen;
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SpellbookScreen spellbookScreen;
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TalentScreen talentScreen;
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// WorldMap is now owned by Renderer (accessed via renderer->getWorldMap())
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// Spell icon cache: spellId -> GL texture ID
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std::unordered_map<uint32_t, VkDescriptorSet> spellIconCache_;
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// SpellIconID -> icon path (from SpellIcon.dbc)
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std::unordered_map<uint32_t, std::string> spellIconPaths_;
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// SpellID -> SpellIconID (from Spell.dbc field 133)
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std::unordered_map<uint32_t, uint32_t> spellIconIds_;
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bool spellIconDbLoaded_ = false;
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VkDescriptorSet getSpellIcon(uint32_t spellId, pipeline::AssetManager* am);
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// Death Knight rune bar: client-predicted fill (0.0=depleted, 1.0=ready) for smooth animation
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float runeClientFill_[6] = {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f};
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// Action bar drag state (-1 = not dragging)
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int actionBarDragSlot_ = -1;
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VkDescriptorSet actionBarDragIcon_ = VK_NULL_HANDLE;
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// Bag bar state
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VkDescriptorSet backpackIconTexture_ = VK_NULL_HANDLE;
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VkDescriptorSet emptyBagSlotTexture_ = VK_NULL_HANDLE;
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int bagBarPickedSlot_ = -1; // Visual drag in progress (-1 = none)
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int bagBarDragSource_ = -1; // Mouse pressed on this slot, waiting for drag or click (-1 = none)
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// Who Results window
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bool showWhoWindow_ = false;
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void renderWhoWindow(game::GameHandler& gameHandler);
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// Combat Log window
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bool showCombatLog_ = false;
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void renderCombatLog(game::GameHandler& gameHandler);
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// Instance Lockouts window
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bool showInstanceLockouts_ = false;
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// Dungeon Finder state
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bool showDungeonFinder_ = false;
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// Achievements window
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bool showAchievementWindow_ = false;
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char achievementSearchBuf_[128] = {};
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void renderAchievementWindow(game::GameHandler& gameHandler);
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// Titles window
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bool showTitlesWindow_ = false;
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void renderTitlesWindow(game::GameHandler& gameHandler);
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// Equipment Set Manager window
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bool showEquipSetWindow_ = false;
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void renderEquipSetWindow(game::GameHandler& gameHandler);
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// GM Ticket window
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bool showGmTicketWindow_ = false;
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char gmTicketBuf_[2048] = {};
|
||
void renderGmTicketWindow(game::GameHandler& gameHandler);
|
||
|
||
// Pet rename modal (triggered from pet frame context menu)
|
||
bool petRenameOpen_ = false;
|
||
char petRenameBuf_[16] = {};
|
||
|
||
// Inspect window
|
||
bool showInspectWindow_ = false;
|
||
void renderInspectWindow(game::GameHandler& gameHandler);
|
||
|
||
// Readable text window (books / scrolls / notes)
|
||
bool showBookWindow_ = false;
|
||
int bookCurrentPage_ = 0;
|
||
void renderBookWindow(game::GameHandler& gameHandler);
|
||
|
||
// Threat window
|
||
bool showThreatWindow_ = false;
|
||
void renderThreatWindow(game::GameHandler& gameHandler);
|
||
|
||
// BG scoreboard window
|
||
bool showBgScoreboard_ = false;
|
||
void renderBgScoreboard(game::GameHandler& gameHandler);
|
||
uint8_t lfgRoles_ = 0x08; // default: DPS (0x02=tank, 0x04=healer, 0x08=dps)
|
||
uint32_t lfgSelectedDungeon_ = 861; // default: random dungeon (entry 861 = Random Dungeon WotLK)
|
||
|
||
// Chat settings
|
||
bool chatShowTimestamps_ = false;
|
||
int chatFontSize_ = 1; // 0=small, 1=medium, 2=large
|
||
bool chatAutoJoinGeneral_ = true;
|
||
bool chatAutoJoinTrade_ = true;
|
||
bool chatAutoJoinLocalDefense_ = true;
|
||
bool chatAutoJoinLFG_ = true;
|
||
bool chatAutoJoinLocal_ = true;
|
||
|
||
// Join channel input buffer
|
||
char joinChannelBuffer_[128] = "";
|
||
|
||
static std::string getSettingsPath();
|
||
|
||
// Gender placeholder replacement
|
||
std::string replaceGenderPlaceholders(const std::string& text, game::GameHandler& gameHandler);
|
||
|
||
// Chat bubbles
|
||
struct ChatBubble {
|
||
uint64_t senderGuid = 0;
|
||
std::string message;
|
||
float timeRemaining = 0.0f;
|
||
float totalDuration = 0.0f;
|
||
bool isYell = false;
|
||
};
|
||
std::vector<ChatBubble> chatBubbles_;
|
||
bool chatBubbleCallbackSet_ = false;
|
||
bool levelUpCallbackSet_ = false;
|
||
bool achievementCallbackSet_ = false;
|
||
|
||
// Mail compose state
|
||
char mailRecipientBuffer_[256] = "";
|
||
char mailSubjectBuffer_[256] = "";
|
||
char mailBodyBuffer_[2048] = "";
|
||
int mailComposeMoney_[3] = {0, 0, 0}; // gold, silver, copper
|
||
|
||
// Vendor search filter
|
||
char vendorSearchFilter_[128] = "";
|
||
|
||
// Trainer search filter
|
||
char trainerSearchFilter_[128] = "";
|
||
|
||
// Auction house UI state
|
||
char auctionSearchName_[256] = "";
|
||
int auctionLevelMin_ = 0;
|
||
int auctionLevelMax_ = 0;
|
||
int auctionQuality_ = 0;
|
||
int auctionSellDuration_ = 2; // 0=12h, 1=24h, 2=48h
|
||
int auctionSellBid_[3] = {0, 0, 0}; // gold, silver, copper
|
||
int auctionSellBuyout_[3] = {0, 0, 0}; // gold, silver, copper
|
||
int auctionSelectedItem_ = -1;
|
||
int auctionSellSlotIndex_ = -1; // Selected backpack slot for selling
|
||
uint32_t auctionBrowseOffset_ = 0; // Pagination offset for browse results
|
||
int auctionItemClass_ = -1; // Item class filter (-1 = All)
|
||
int auctionItemSubClass_ = -1; // Item subclass filter (-1 = All)
|
||
|
||
// Guild bank money input
|
||
int guildBankMoneyInput_[3] = {0, 0, 0}; // gold, silver, copper
|
||
|
||
// Left-click targeting: distinguish click from camera drag
|
||
glm::vec2 leftClickPressPos_ = glm::vec2(0.0f);
|
||
bool leftClickWasPress_ = false;
|
||
|
||
// Level-up ding animation
|
||
static constexpr float DING_DURATION = 4.0f;
|
||
float dingTimer_ = 0.0f;
|
||
uint32_t dingLevel_ = 0;
|
||
uint32_t dingHpDelta_ = 0;
|
||
uint32_t dingManaDelta_ = 0;
|
||
uint32_t dingStats_[5] = {}; // str/agi/sta/int/spi deltas
|
||
void renderDingEffect();
|
||
|
||
// Achievement toast banner
|
||
static constexpr float ACHIEVEMENT_TOAST_DURATION = 5.0f;
|
||
float achievementToastTimer_ = 0.0f;
|
||
uint32_t achievementToastId_ = 0;
|
||
std::string achievementToastName_;
|
||
void renderAchievementToast();
|
||
|
||
// Area discovery toast ("Discovered! <AreaName> +XP XP")
|
||
static constexpr float DISCOVERY_TOAST_DURATION = 4.0f;
|
||
float discoveryToastTimer_ = 0.0f;
|
||
std::string discoveryToastName_;
|
||
uint32_t discoveryToastXP_ = 0;
|
||
bool areaDiscoveryCallbackSet_ = false;
|
||
void renderDiscoveryToast();
|
||
|
||
// Whisper toast — brief overlay at screen top when a whisper arrives while chat is not focused
|
||
struct WhisperToastEntry {
|
||
std::string sender;
|
||
std::string preview; // first ~60 chars of message
|
||
float age = 0.0f;
|
||
};
|
||
static constexpr float WHISPER_TOAST_DURATION = 5.0f;
|
||
std::vector<WhisperToastEntry> whisperToasts_;
|
||
size_t whisperSeenCount_ = 0; // how many chat entries have been scanned for whispers
|
||
void renderWhisperToasts();
|
||
|
||
// Quest objective progress toast ("Quest: <ObjectiveName> X/Y")
|
||
struct QuestProgressToastEntry {
|
||
std::string questTitle;
|
||
std::string objectiveName;
|
||
uint32_t current = 0;
|
||
uint32_t required = 0;
|
||
float age = 0.0f;
|
||
};
|
||
static constexpr float QUEST_TOAST_DURATION = 4.0f;
|
||
std::vector<QuestProgressToastEntry> questToasts_;
|
||
bool questProgressCallbackSet_ = false;
|
||
void renderQuestProgressToasts();
|
||
|
||
// Nearby player level-up toast ("<Name> is now level X!")
|
||
struct PlayerLevelUpToastEntry {
|
||
uint64_t guid = 0;
|
||
std::string playerName; // resolved lazily at render time
|
||
uint32_t newLevel = 0;
|
||
float age = 0.0f;
|
||
};
|
||
static constexpr float PLAYER_LEVELUP_TOAST_DURATION = 4.0f;
|
||
std::vector<PlayerLevelUpToastEntry> playerLevelUpToasts_;
|
||
bool otherPlayerLevelUpCallbackSet_ = false;
|
||
void renderPlayerLevelUpToasts(game::GameHandler& gameHandler);
|
||
|
||
// PvP honor credit toast ("+N Honor" shown when an honorable kill is credited)
|
||
struct PvpHonorToastEntry {
|
||
uint32_t honor = 0;
|
||
uint32_t victimRank = 0; // 0 = unranked / not available
|
||
float age = 0.0f;
|
||
};
|
||
static constexpr float PVP_HONOR_TOAST_DURATION = 3.5f;
|
||
std::vector<PvpHonorToastEntry> pvpHonorToasts_;
|
||
bool pvpHonorCallbackSet_ = false;
|
||
void renderPvpHonorToasts();
|
||
|
||
// Item loot toast — quality-coloured popup when an item is received
|
||
struct ItemLootToastEntry {
|
||
uint32_t itemId = 0;
|
||
uint32_t count = 0;
|
||
uint32_t quality = 1; // 0=grey,1=white,2=green,3=blue,4=purple,5=orange
|
||
std::string name;
|
||
float age = 0.0f;
|
||
};
|
||
static constexpr float ITEM_LOOT_TOAST_DURATION = 3.0f;
|
||
std::vector<ItemLootToastEntry> itemLootToasts_;
|
||
bool itemLootCallbackSet_ = false;
|
||
void renderItemLootToasts();
|
||
|
||
// Resurrection flash: brief "You have been resurrected!" overlay on ghost→alive transition
|
||
float resurrectFlashTimer_ = 0.0f;
|
||
static constexpr float kResurrectFlashDuration = 3.0f;
|
||
bool ghostStateCallbackSet_ = false;
|
||
void renderResurrectFlash();
|
||
|
||
// Zone discovery text ("Entering: <ZoneName>")
|
||
static constexpr float ZONE_TEXT_DURATION = 5.0f;
|
||
float zoneTextTimer_ = 0.0f;
|
||
std::string zoneTextName_;
|
||
std::string lastKnownZoneName_;
|
||
void renderZoneText();
|
||
|
||
// Cooldown tracker
|
||
bool showCooldownTracker_ = false;
|
||
|
||
// DPS / HPS meter
|
||
bool showDPSMeter_ = false;
|
||
float dpsCombatAge_ = 0.0f; // seconds in current combat (for accurate early-combat DPS)
|
||
bool dpsWasInCombat_ = false;
|
||
float dpsEncounterDamage_ = 0.0f; // total player damage this combat
|
||
float dpsEncounterHeal_ = 0.0f; // total player healing this combat
|
||
size_t dpsLogSeenCount_ = 0; // log entries already scanned
|
||
|
||
public:
|
||
void triggerDing(uint32_t newLevel, uint32_t hpDelta = 0, uint32_t manaDelta = 0,
|
||
uint32_t str = 0, uint32_t agi = 0, uint32_t sta = 0,
|
||
uint32_t intel = 0, uint32_t spi = 0);
|
||
void triggerAchievementToast(uint32_t achievementId, std::string name = {});
|
||
void openDungeonFinder() { showDungeonFinder_ = true; }
|
||
};
|
||
|
||
} // namespace ui
|
||
} // namespace wowee
|