Kelsidavis-WoWee/tools/editor/cli_dispatch.cpp
Kelsi fa8719009b feat(editor): add WCDF (Creature Difficulty) open catalog format
Open replacement for Blizzard's CreatureDifficulty.dbc. Maps a
base creature entry to its difficulty variants:
Normal-10 / Normal-25 / Heroic-10 / Heroic-25 in WotLK raid
format. Each variant is itself a separate WCRT creature entry
with its own stats, abilities, and loot.

When a 25-man party engages an instance, the engine looks up the
encounter base creature's difficultyId, reads the normal25Id
field, and spawns that variant instead. This is how Lord
Marrowgar in 25-Heroic ICC has 30M HP and hits for 80k while the
same encounter in 10-Normal has 5M HP and hits for 25k — same
spawn point, different WCRT entries.

5-man dungeons typically use only normal10Id + heroic10Id (the
25-man fields stay 0 — engine falls through to the 10-man
variant when 25-man is queried). World bosses don't scale at
all (all 4 variant fields stay 0, engine falls back to the base
entry).

Cross-references back to WCRT — every non-zero variant id field
points at a WCRT.creatureId entry; the base creature itself
lives in WCRT too.

Three preset emitters: --gen-cdf (4 example bosses with full
4-variant routing), --gen-cdf-wotlk-raid (4 ICC-style raid
bosses Marrowgar/Deathwhisper/Saurfang/LK with all 4 difficulty
variants), --gen-cdf-fiveman (4 5-man dungeon bosses with only
Normal+Heroic 10-man set). resolveVariant(id, mode) is the
engine helper.

Validation enforces id+name+baseCreatureId presence,
spawnGroupKind 0..5, no duplicate ids; warns on:
  - WorldBoss kind with non-zero variant ids (world bosses don't scale)
  - duplicate baseCreatureId across routes (only first honored)
  - all-self-reference non-WorldBoss (creature doesn't actually scale)
  - Boss with n25 but not n10 (raid sequencing typo — n10 always
    comes with n25)

Wired through the cross-format table; WCDF appears automatically
in all 11 cross-format utilities. Format count 74 -> 75; CLI flag
count 936 -> 941.
2026-05-09 22:10:09 -07:00

310 lines
8.6 KiB
C++

#include "cli_dispatch.hpp"
#include "cli_gen_audio.hpp"
#include "cli_zone_packs.hpp"
#include "cli_audits.hpp"
#include "cli_readmes.hpp"
#include "cli_zone_inventory.hpp"
#include "cli_project_inventory.hpp"
#include "cli_gen_texture.hpp"
#include "cli_gen_mesh.hpp"
#include "cli_mesh_io.hpp"
#include "cli_mesh_edit.hpp"
#include "cli_wom_info.hpp"
#include "cli_format_validate.hpp"
#include "cli_convert.hpp"
#include "cli_format_info.hpp"
#include "cli_pack.hpp"
#include "cli_content_info.hpp"
#include "cli_zone_info.hpp"
#include "cli_data_tree.hpp"
#include "cli_diff.hpp"
#include "cli_spawn_audit.hpp"
#include "cli_items.hpp"
#include "cli_extract_info.hpp"
#include "cli_export.hpp"
#include "cli_bake.hpp"
#include "cli_migrate.hpp"
#include "cli_validate_interop.hpp"
#include "cli_glb_inspect.hpp"
#include "cli_wom_io.hpp"
#include "cli_world_io.hpp"
#include "cli_info_tree.hpp"
#include "cli_info_bytes.hpp"
#include "cli_info_extents.hpp"
#include "cli_info_water.hpp"
#include "cli_info_density.hpp"
#include "cli_info_audio.hpp"
#include "cli_world_info.hpp"
#include "cli_world_map.hpp"
#include "cli_sound_catalog.hpp"
#include "cli_spawns_catalog.hpp"
#include "cli_items_catalog.hpp"
#include "cli_loot_catalog.hpp"
#include "cli_creatures_catalog.hpp"
#include "cli_quests_catalog.hpp"
#include "cli_objects_catalog.hpp"
#include "cli_factions_catalog.hpp"
#include "cli_locks_catalog.hpp"
#include "cli_skills_catalog.hpp"
#include "cli_spells_catalog.hpp"
#include "cli_achievements_catalog.hpp"
#include "cli_trainers_catalog.hpp"
#include "cli_gossip_catalog.hpp"
#include "cli_taxi_catalog.hpp"
#include "cli_talents_catalog.hpp"
#include "cli_maps_catalog.hpp"
#include "cli_chars_catalog.hpp"
#include "cli_tokens_catalog.hpp"
#include "cli_triggers_catalog.hpp"
#include "cli_titles_catalog.hpp"
#include "cli_events_catalog.hpp"
#include "cli_mounts_catalog.hpp"
#include "cli_battlegrounds_catalog.hpp"
#include "cli_mail_catalog.hpp"
#include "cli_gems_catalog.hpp"
#include "cli_guilds_catalog.hpp"
#include "cli_conditions_catalog.hpp"
#include "cli_pets_catalog.hpp"
#include "cli_auction_catalog.hpp"
#include "cli_channels_catalog.hpp"
#include "cli_cinematics_catalog.hpp"
#include "cli_glyphs_catalog.hpp"
#include "cli_vehicles_catalog.hpp"
#include "cli_holidays_catalog.hpp"
#include "cli_liquids_catalog.hpp"
#include "cli_list_formats.hpp"
#include "cli_info_magic.hpp"
#include "cli_animations_catalog.hpp"
#include "cli_spell_visuals_catalog.hpp"
#include "cli_summary_dir.hpp"
#include "cli_rename_magic.hpp"
#include "cli_world_state_ui_catalog.hpp"
#include "cli_player_conditions_catalog.hpp"
#include "cli_trade_skills_catalog.hpp"
#include "cli_creature_equipment_catalog.hpp"
#include "cli_item_sets_catalog.hpp"
#include "cli_touch_tree.hpp"
#include "cli_game_tips_catalog.hpp"
#include "cli_companions_catalog.hpp"
#include "cli_spell_mechanics_catalog.hpp"
#include "cli_keybindings_catalog.hpp"
#include "cli_tree_summary_md.hpp"
#include "cli_spell_schools_catalog.hpp"
#include "cli_lfg_catalog.hpp"
#include "cli_catalog_grep.hpp"
#include "cli_diff_headers.hpp"
#include "cli_audit_tree.hpp"
#include "cli_magic_fix.hpp"
#include "cli_macros_catalog.hpp"
#include "cli_char_features_catalog.hpp"
#include "cli_pvp_catalog.hpp"
#include "cli_bags_catalog.hpp"
#include "cli_runes_catalog.hpp"
#include "cli_loading_screens_catalog.hpp"
#include "cli_item_suffixes_catalog.hpp"
#include "cli_combat_ratings_catalog.hpp"
#include "cli_unit_movement_catalog.hpp"
#include "cli_quest_sorts_catalog.hpp"
#include "cli_spell_ranges_catalog.hpp"
#include "cli_spell_cast_times_catalog.hpp"
#include "cli_spell_durations_catalog.hpp"
#include "cli_spell_cooldowns_catalog.hpp"
#include "cli_creature_families_catalog.hpp"
#include "cli_spell_power_costs_catalog.hpp"
#include "cli_glyph_slots_catalog.hpp"
#include "cli_creature_difficulties_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
#include "cli_remove.hpp"
#include "cli_add.hpp"
#include "cli_random.hpp"
#include "cli_items_export.hpp"
#include "cli_items_mutate.hpp"
#include "cli_zone_create.hpp"
#include "cli_tiles.hpp"
#include "cli_zone_mgmt.hpp"
#include "cli_strip.hpp"
#include "cli_repair.hpp"
#include "cli_makefile.hpp"
#include "cli_zone_list.hpp"
#include "cli_tilemap.hpp"
#include "cli_deps.hpp"
#include "cli_for_each.hpp"
#include "cli_check.hpp"
#include "cli_introspect.hpp"
#include "cli_texture_helpers.hpp"
#include "cli_mesh_info.hpp"
#include "cli_zone_data.hpp"
#include "cli_project_actions.hpp"
#include "cli_zone_export.hpp"
namespace wowee {
namespace editor {
namespace cli {
namespace {
// Each handler family takes (int& i, int argc, char** argv,
// int& outRc) and returns true if it claimed the flag. The
// table is walked in order until one returns true. Order
// rarely matters — flags are exact-string-matched, so two
// families can't both claim the same flag — but families with
// shorter/cheaper checks still come first by convention.
using DispatchFn = bool (*)(int&, int, char**, int&);
constexpr DispatchFn kDispatchTable[] = {
handleGenAudio,
handleZonePacks,
handleAudits,
handleReadmes,
handleZoneInventory,
handleProjectInventory,
handleGenTexture,
handleGenMesh,
handleMeshIO,
handleMeshEdit,
handleWomInfo,
handleFormatValidate,
handleConvert,
handleFormatInfo,
handlePack,
handleContentInfo,
handleZoneInfo,
handleDataTree,
handleDiff,
handleSpawnAudit,
handleItems,
handleExtractInfo,
handleExport,
handleBake,
handleMigrate,
handleValidateInterop,
handleGlbInspect,
handleWomIo,
handleWorldIo,
handleInfoTree,
handleInfoBytes,
handleInfoExtents,
handleInfoWater,
handleInfoDensity,
handleInfoAudio,
handleWorldInfo,
handleWorldMap,
handleSoundCatalog,
handleSpawnsCatalog,
handleItemsCatalog,
handleLootCatalog,
handleCreaturesCatalog,
handleQuestsCatalog,
handleObjectsCatalog,
handleFactionsCatalog,
handleLocksCatalog,
handleSkillsCatalog,
handleSpellsCatalog,
handleAchievementsCatalog,
handleTrainersCatalog,
handleGossipCatalog,
handleTaxiCatalog,
handleTalentsCatalog,
handleMapsCatalog,
handleCharsCatalog,
handleTokensCatalog,
handleTriggersCatalog,
handleTitlesCatalog,
handleEventsCatalog,
handleMountsCatalog,
handleBattlegroundsCatalog,
handleMailCatalog,
handleGemsCatalog,
handleGuildsCatalog,
handleConditionsCatalog,
handlePetsCatalog,
handleAuctionCatalog,
handleChannelsCatalog,
handleCinematicsCatalog,
handleGlyphsCatalog,
handleVehiclesCatalog,
handleHolidaysCatalog,
handleLiquidsCatalog,
handleListFormats,
handleInfoMagic,
handleAnimationsCatalog,
handleSpellVisualsCatalog,
handleSummaryDir,
handleRenameMagic,
handleWorldStateUICatalog,
handlePlayerConditionsCatalog,
handleTradeSkillsCatalog,
handleCreatureEquipmentCatalog,
handleItemSetsCatalog,
handleTouchTree,
handleGameTipsCatalog,
handleCompanionsCatalog,
handleSpellMechanicsCatalog,
handleKeybindingsCatalog,
handleTreeSummaryMd,
handleSpellSchoolsCatalog,
handleLFGCatalog,
handleCatalogGrep,
handleDiffHeaders,
handleAuditTree,
handleMagicFix,
handleMacrosCatalog,
handleCharFeaturesCatalog,
handlePVPCatalog,
handleBagsCatalog,
handleRunesCatalog,
handleLoadingScreensCatalog,
handleItemSuffixesCatalog,
handleCombatRatingsCatalog,
handleUnitMovementCatalog,
handleQuestSortsCatalog,
handleSpellRangesCatalog,
handleSpellCastTimesCatalog,
handleSpellDurationsCatalog,
handleSpellCooldownsCatalog,
handleCreatureFamiliesCatalog,
handleSpellPowerCostsCatalog,
handleGlyphSlotsCatalog,
handleCreatureDifficultiesCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,
handleRemove,
handleAdd,
handleRandom,
handleItemsExport,
handleItemsMutate,
handleZoneCreate,
handleTiles,
handleZoneMgmt,
handleStrip,
handleRepair,
handleMakefile,
handleZoneList,
handleTilemap,
handleDeps,
handleForEach,
handleCheck,
handleIntrospect,
handleTextureHelpers,
handleMeshInfo,
handleZoneData,
handleProjectActions,
handleZoneExport,
};
} // namespace
bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
for (DispatchFn fn : kDispatchTable) {
if (fn(i, argc, argv, outRc)) return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee