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Adds [GO-DIAG] WARNING-level logs at: - Right-click dispatch (raypick hit / re-interact with target) - interactWithGameObject entry + all BLOCKED paths - SMSG_SPELL_GO (wasInTimedCast, lastGoGuid, pendingGoGuid state) - SMSG_LOOT_RESPONSE (items, gold, guid) - Raypick candidate GO positions (entity pos + hit center + radius) These logs will pinpoint exactly where the interaction fails: - No GO-DIAG lines = GOs not in entity manager / not visible - Raypick GO pos=(0,0,0) = GO position not set from update block - BLOCKED = guard condition preventing interaction - SPELL_GO wasInTimedCast=false = timer race (already fixed) |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||