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19 lines
412 B
GLSL
19 lines
412 B
GLSL
#version 450
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layout(push_constant) uniform Push {
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vec2 gridOffset;
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float gridCols;
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float gridRows;
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} push;
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUV;
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layout(location = 0) out vec2 TexCoord;
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void main() {
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TexCoord = aUV;
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vec2 pos = (aPos + push.gridOffset) / vec2(push.gridCols, push.gridRows);
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pos = pos * 2.0 - 1.0;
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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