Kelsidavis-WoWee/include
Kelsi 77012adbc6 Add alpha-tested foliage shadows: per-batch texture binding and shadow map receiving
Shadow casting: foliage batches now bind their actual texture in the shadow
pass with alpha testing, producing leaf-shaped shadows instead of solid cards.
Uses a per-frame resettable descriptor pool for texture sets.

Shadow receiving: foliage fragments now sample the shadow map with PCF
instead of using a flat constant darkening.
2026-02-23 05:55:03 -08:00
..
audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Reduce logging overhead and reuse WMO culling futures 2026-02-22 06:42:15 -08:00
game Handle SMSG_GAMEOBJECT_CUSTOM_ANIM to unfreeze gameobjects on use 2026-02-23 05:39:02 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Fix lamp posts as glass and hide distance-only LOD groups when close 2026-02-23 01:54:05 -08:00
platform Fix three Windows-specific compile errors 2026-02-18 17:52:28 -08:00
rendering Add alpha-tested foliage shadows: per-batch texture binding and shadow map receiving 2026-02-23 05:55:03 -08:00
ui Enable parallax mapping by default 2026-02-23 01:23:24 -08:00