Kelsidavis-WoWee/assets
Kelsi 163077fef0 fix(terrain): hide chunk grid by tiling textures 4× per chunk
Two changes that work together:

1. terrain_mesh.cpp: bump texture-coord scale from 1× to 4× per
   chunk so the texture's own pattern repeats every ~8 yards
   instead of every ~33 yards. At 1×, the texture's repeat
   frequency syncs with the chunk grid and any per-chunk alpha
   difference reads as a hard 33-yard square. At 4× the pattern
   noise breaks up the boundary line and the eye stops locking
   onto the grid.

2. terrain.frag.glsl: widen the alpha-edge feather from 3 to 8
   texels and use 9 taps instead of 5 so per-chunk alpha values
   bleed across the chunk boundary instead of stepping. Hard
   alpha steps were the second contributor to visible chunk
   tiles in painted regions.

Reported by user via screenshot showing obvious chunk-grid
artifacts in painted areas of the texture-paint editor.
2026-05-08 12:34:16 -07:00
..
Original Music Add tavern music tracks 2026-02-25 09:29:42 -08:00
shaders fix(terrain): hide chunk grid by tiling textures 4× per chunk 2026-05-08 12:34:16 -07:00
sql Load single-player NPC spawns from local AzerothCore SQL assets 2026-02-04 23:18:50 -08:00
textures docs: fix stale references across 10 documentation files 2026-03-30 18:33:21 -07:00
krayonload.png Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
krayonsignin.png Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
Wowee.ico Add assets 2026-02-11 15:07:43 -08:00
Wowee.png Add assets 2026-02-11 15:07:43 -08:00