Kelsidavis-WoWee/src/network
Kelsi acb63d4f6e Hide post-login world hitch behind loading screen
- keep character-selection state until world entry load/finalize completes
- move expensive post-load setup (test transport + creature callback prep) before loading screen shutdown
- add bounded world warmup pass under loading screen to drain initial network/spawn backlog
- start intro camera pan after warmup so rotation begins when gameplay becomes visible
- guard test transport setup so it runs once per session
- add per-update world socket parse budget to prevent single-frame packet-drain stalls

This reduces visible 3-4s stutter after login by shifting startup work behind the loading screen and time-slicing packet processing.
2026-02-20 17:29:09 -08:00
..
packet.cpp Emulate server loot/xp and combat feedback in single-player 2026-02-05 14:01:26 -08:00
socket.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
tcp_socket.cpp Fix real bugs found by clang-tidy 2026-02-18 20:02:12 -08:00
world_socket.cpp Hide post-login world hitch behind loading screen 2026-02-20 17:29:09 -08:00