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Third composite pack (after --gen-camp-pack and --gen-blacksmith-pack), emitting a 7-primitive village-square scene into <outDir>: • house — main dwelling • outhouse — privy beside it • chimney — for the house roof piece • hitching-post — at the hitching rail • well — village square centerpiece • signpost — pointing the way out of town • haystack — from the nearby farm Together these form a recognizable rural-village hub when arranged in a zone. Uses the existing emitMeshPack helper — the new pack is just an 8-line declarative table. All 7 outputs validate clean (--validate-wom PASSED across the board). Composite-pack catalogue now: camp + blacksmith + village. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||