Kelsidavis-WoWee/assets
Kelsi 793c2b5611 fix: remove incorrect Y-flip in postprocess vertex shader
postprocess.vert.glsl had `TexCoord.y = 1.0 - TexCoord.y` which
inverted the vertical sampling of the scene texture.  Vulkan textures
use v=0 at the top, matching framebuffer row 0, so no flip is needed.
The camera already flips the projection matrix (mat[1][1] *= -1) so
the scene is rendered correctly oriented; the extra inversion in the
postprocess pass flipped FXAA output upside down.

Fixes: FXAA shows camera upside down
Also fixes: FSR1 upscale and FSR3 sharpen passes (same vertex shader)
2026-03-12 21:52:00 -07:00
..
Original Music Add tavern music tracks 2026-02-25 09:29:42 -08:00
shaders fix: remove incorrect Y-flip in postprocess vertex shader 2026-03-12 21:52:00 -07:00
sql Load single-player NPC spawns from local AzerothCore SQL assets 2026-02-04 23:18:50 -08:00
krayonload.png Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
krayonsignin.png Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
Wowee.ico Add assets 2026-02-11 15:07:43 -08:00
Wowee.png Add assets 2026-02-11 15:07:43 -08:00