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- Split M2 instances into fast-path index lists (animated, particle-only, particle-all, smoke) to avoid iterating all 46K instances per frame - Cache model flags (hasAnimation, disableAnimation, isSmoke, etc.) on M2Instance struct to eliminate per-frame hash lookups - Replace full rebuildSpatialIndex on position/transform updates with incremental grid cell remove+add, preventing 8.5ms/frame rebuild cost - Advance animTime for all instances (texture UV animation) but only compute bones and particles for the ~3K that need it M2_UPDATE: 10.7ms → 2.0ms, FPS: 35 → 55-59 |
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| auth | ||
| core | ||
| game | ||
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| ui | ||