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- NPC markers now 30 units tall with octagonal base, colored pole, and yellow diamond at top — visible from any camera altitude - Red pole = hostile, green pole = friendly, yellow top = all NPCs - River/Path Carver: set start point, set end point, carves a channel between them with configurable width and depth - Smooth quadratic falloff at edges for natural riverbank shape - Pair with Water mode to fill carved channels |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||