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Extended the composite project audit from 4 sub-checks to 6, adding the two new gates: - validate-project-items (items.json schema across zones) - audit-project-spawns (spawn Z within 5y of terrain) Sub-checks now ordered cheapest → most expensive so a fast failure surfaces before the slow ones run: format validation runs in milliseconds, but spawn-placement audit requires loading every WHM tile and casting rays. Single-command release-readiness gate: a green --audit-project now means format-clean + open-only + items-clean + refs-resolve + content-sane + spawns-grounded. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||