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The Zone Audio panel previously only offered five hardcoded preset paths. Replaced with a recursive directory walk of <data>/Sound/ Music and <data>/Sound/Ambience for any .mp3/.wav/.ogg files. Results cached after the first scan; a Refresh button forces a rebuild for when the user drops new files in. Two ImGui combos populate from the scan: - "Music File" — picks from Sound/Music - "Ambience File" — picks from Sound/Ambience Each combo has a "(none)" option to clear. Selecting an entry updates both the manifest field and the existing manual text input buffer below, so users can fine-tune the path after picking from the combo. EditorApp gets a public getDataPath() so the UI can reach the configured asset root without exposing the rest of the private state. Audio playback preview is the remaining piece — needs SDL_mixer or similar wired into the editor; not in this commit. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||