Kelsidavis-WoWee/include
Kelsi 7ab25c63c9 Optimize release builds: LTO, -O3, visibility, micro-perf fixes
- CMakeLists.txt: enable LTO for Release, add -O3 and -fvisibility=hidden
- scene: addMesh uses std::move, removeMesh takes const shared_ptr&
- entity: std::move entity into map instead of copy
- clouds: cosf/sinf instead of cos/sin (float math, avoids double promotion)
- game_screen: reserve trainer spell vector before push_back loop
- warden_module/emulator: replace std::endl (121 stream flushes) with '\n'
2026-02-18 20:10:47 -08:00
..
audio Implement MPQ-path sound loading in AudioEngine 2026-02-17 18:52:19 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix two packaging bugs 2026-02-18 18:29:34 -08:00
game Fix Windows build errors in warden and CharCreateResult 2026-02-18 18:39:07 -08:00
network Fix two more Windows/MinGW compile errors 2026-02-18 17:59:11 -08:00
pipeline Fix M2 white shell artifact from missing textures, add opacity track support 2026-02-17 23:52:44 -08:00
platform Fix three Windows-specific compile errors 2026-02-18 17:52:28 -08:00
rendering Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
ui Fix audio volume settings: apply saved values on startup, don't overwrite with audio manager defaults 2026-02-17 17:37:20 -08:00