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https://github.com/Kelsidavis/WoWee.git
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- CMakeLists.txt: enable LTO for Release, add -O3 and -fvisibility=hidden - scene: addMesh uses std::move, removeMesh takes const shared_ptr& - entity: std::move entity into map instead of copy - clouds: cosf/sinf instead of cos/sin (float math, avoids double promotion) - game_screen: reserve trainer spell vector before push_back loop - warden_module/emulator: replace std::endl (121 stream flushes) with '\n' |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||