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The terrain readiness check was using getCharacterPosition() which is (0,0,0) during warmup — always returned a valid height and exited immediately, causing the player to spawn before terrain loaded. Now uses the server-provided spawn coordinates (x,y,z from world entry) converted to render coords for the terrain query. Also logs when terrain isn't ready after 5 seconds to show warmup progress. Player spawn callbacks and equipment re-emit chain confirmed working. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||