Kelsidavis-WoWee/src
Kelsi 7b26938e45 fix: warmup terrain check uses server spawn coords, not character position
The terrain readiness check was using getCharacterPosition() which is
(0,0,0) during warmup — always returned a valid height and exited
immediately, causing the player to spawn before terrain loaded.

Now uses the server-provided spawn coordinates (x,y,z from world entry)
converted to render coords for the terrain query. Also logs when terrain
isn't ready after 5 seconds to show warmup progress.

Player spawn callbacks and equipment re-emit chain confirmed working.
2026-03-28 11:18:36 -07:00
..
addons refactor: remove remaining shadowed arrays in lua_engine, constexpr batch 2026-03-27 15:27:47 -07:00
audio refactor: promote static const arrays to constexpr across audio/core/rendering 2026-03-27 15:31:21 -07:00
auth refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
core fix: warmup terrain check uses server spawn coords, not character position 2026-03-28 11:18:36 -07:00
game fix: revert stride to 2 (correct for WotLK visible items), add re-emit tracing 2026-03-28 11:07:17 -07:00
network fix: increase packet parse/callback budgets to fix Warden module stall 2026-03-28 10:28:20 -07:00
pipeline security: path traversal rejection, packet length validation; code quality 2026-03-27 18:42:48 -07:00
rendering fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
ui perf: eliminate per-frame heap allocs in M2 renderer; UI polish and report 2026-03-27 18:21:47 -07:00
main.cpp log falling 2026-03-22 21:40:16 +03:00