Kelsidavis-WoWee/tools/editor/content_pack.hpp
Kelsi 4d5eef480e feat: WOC collision mesh format — 7th novel open format
New format: WOC (Wowee Open Collision) — binary collision mesh for
custom zone walkability. Magic WOC1 (0x31434F57).

- WoweeCollisionBuilder::fromTerrain() generates collision triangles
  from terrain heightmap with slope classification (50 deg threshold)
- Per-triangle flags: walkable (0x01), water (0x02), steep (0x04)
- Respects terrain holes (skips triangles in hole regions)
- Binary save/load with bounds, tile coords, triangle data
- Auto-exported on zone save alongside WOT/WHM/WOM/WOB
- Added to content pack validation (score now 0-7)
- FORMAT_SPEC.md v1.1 updated with WOC binary layout
- 19 new test assertions: flat terrain generation (32k tris all
  walkable), save/load round-trip, hole skipping
- 328 total assertions across 84 test cases
2026-05-05 15:23:58 -07:00

51 lines
1.6 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <cstdint>
namespace wowee {
namespace editor {
struct ContentPackInfo {
std::string name;
std::string author;
std::string description;
std::string version = "1.0";
uint32_t mapId = 9000;
std::string format = "wcp-1.0";
struct FileEntry {
std::string path; // path inside pack
std::string category; // terrain, object, creature, quest, texture, model
uint64_t size = 0;
};
std::vector<FileEntry> files;
};
class ContentPacker {
public:
// Pack all zone data from output directory into a .wcp file
static bool packZone(const std::string& outputDir, const std::string& mapName,
const std::string& destPath, const ContentPackInfo& info);
// Unpack a .wcp file to a directory
static bool unpackZone(const std::string& wcpPath, const std::string& destDir);
// Read pack info without extracting
static bool readInfo(const std::string& wcpPath, ContentPackInfo& info);
// Validate that a zone directory has all required open format files
struct ValidationResult {
bool hasWot = false, hasWhm = false, hasZoneJson = false;
bool hasPng = false, hasWom = false, hasWob = false, hasWoc = false;
bool hasCreatures = false, hasQuests = false, hasObjects = false;
bool whmValid = false, womValid = false, wobValid = false, wocValid = false;
int openFormatScore() const;
std::string summary() const;
};
static ValidationResult validateZone(const std::string& zoneDir);
};
} // namespace editor
} // namespace wowee