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Estimated bytes-per-category breakdown for a single WOM. Numbers are based on the in-memory struct sizes (vertex 40B, index 4B, bone 22B, batch 16B, anim keyframe 44B, plus texture path strings) — not the actual on-disk encoding (which has framing overhead) — but the relative shares are accurate and help users decide where shrinking efforts pay off. Surfaces actionable tips when a category dominates: animations > vertices → suggest --strip-mesh --anims with the saved KB; bones non-trivial → suggest --bones for static placement; vertices dominate → suggest a lower-poly variant. Verified on procedural cube: 960B vertices (85%) + 144B indices (13%) + 16B batches + 8B textures, total 1128 estimated vs 1184 on-disk (~5% framing overhead). Tip correctly fires for vertex-dominated mesh. Brings command count to 231. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||