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Remove all OpenGL/GLEW code and dependencies. The Vulkan renderer has been the sole active backend for months; these files were dead code. Deleted (8 files, 641 lines): - rendering/mesh.cpp+hpp: OpenGL VAO/VBO/EBO wrapper (never instantiated) - rendering/shader.cpp+hpp: OpenGL GLSL compiler (replaced by VkShaderModule) - rendering/scene.cpp+hpp: Scene graph holding Mesh objects (created but never populated — all rendering uses Vulkan sub-renderers directly) - rendering/video_player.cpp+hpp: FFmpeg+GL texture uploader (never included by any other file — login video feature can be re-implemented with VkTexture when needed) Cleaned up: - renderer.hpp: remove Scene forward-decl, getScene() accessor, scene member - renderer.cpp: remove scene.hpp/shader.hpp includes, Scene create/destroy - application.cpp: remove stale "GL/glew.h removed" comment - CMakeLists.txt: remove find_package(OpenGL/GLEW), source/header entries, and target_link_libraries for OpenGL::GL and GLEW::GLEW - PKGBUILD: remove glew dependency - BUILD_INSTRUCTIONS.md: remove glew from all platform install commands |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||