Kelsidavis-WoWee/include/game/zone_manager.hpp

32 lines
670 B
C++

#pragma once
#include <string>
#include <cstdint>
#include <unordered_map>
#include <vector>
namespace wowee {
namespace game {
struct ZoneInfo {
uint32_t id;
std::string name;
std::vector<std::string> musicPaths; // MPQ paths to music files
};
class ZoneManager {
public:
void initialize();
uint32_t getZoneId(int tileX, int tileY) const;
const ZoneInfo* getZoneInfo(uint32_t zoneId) const;
std::string getRandomMusic(uint32_t zoneId) const;
private:
// tile key = tileX * 100 + tileY
std::unordered_map<int, uint32_t> tileToZone;
std::unordered_map<uint32_t, ZoneInfo> zones;
};
} // namespace game
} // namespace wowee